Alright, this is my idea for a new RP here.
Basicly anyone who has ever seen the Castle series on newgrounds or anywhere else will know what im talking about, If you have not seen check it out here
http://www.newgrounds.com/collection/castle The first two episodes are pretty much the story with no action, the rest is action though I recomend watching the first two or you WILL be confused.
The idea: Another Faction (Not affiliated with the main charachters of the Castle series) has found the Castle, these events occur a few years before the actual series on NG, 4 players are needed for this RP as Officers in the task force, following the catastrophie (see below) you wake up, seperated from the main force, you have a good few soldiers still alive with you, you must command them and try to make your way out of the hell hole.
The story: They had managed to open a portal to the same dimension and after months on searching the desolate wastes of this new world they have come across the castle, after several survay teams went missing there they decided to mobilise a large task force comprising of Soldiers and Scientists, as they made their way into the castle strange noises could be heard from the shadows, they eventually reached the main chamber where the "Power" is kept and were promptly attacked by the creatures, the battle was extreemly short however the room began to shake and the floor began to collapse, the last sight available to you as an officer is the commander being torn to shreds , then you are falling into blackness.
Okay, basicly I will not be an actual charachter in the story, I will be unfolding the events that occur to each party after they make decisions and making random events happen during the storyline, the players may choose to do anything (within reason) when they make their choice I will present the outcome of it, remember, your troopers are not invincibe and neither are you, if you keep placing them or yourself into extreem danger expect them to die, There may be survivers scattered around the collosal castle who can join you.
Now, as an officer you can choose any weapon (No heavy weapons) within reason.
Here is your basic breakdown on your Troopers.
Trooper
Weapon: M16 assault rifle, 9mm sidearm, 2 Fragmentation grenades
Armour: Basic combat armour (Helmet, Flak jacket, combat boots ect.)
Strengths: Good at medium range comabt, well organised, hard to break morale
Weaknesses: Bad close range combat
Machine Gunner - 2 in each squad
Weapon: KPVT-14.5 tank / armored vehicle heavy machine gun
Armour: Basic combat armour
Strengths: Very usefull for defending a position, provides Exelent fire support in combat situations
Weaknesses: Cannot fire on the move (M60 is meant for stationary combat, despite the fact you can carry one on DF)
Sniper - 1 in each squad
Weapon: HK MSG-9 Sniper Rifle, 9mm sidearm
Armour: Basic Combat gear
Strengths: Highly effective long - medium range combat
Weaknesses: Ineffective against massed enemies or when unprotected, Very weak close range
Demo-Man - 1 in each squad
Weapon: MP5, High power explosives
Armour: Heavy duty anti Explosive Armour
Strengths: Can clear obstacles with Explosives
Weaknesses: Slow moving, weak combat abilities
Medic - two in each squad
Weapons: 9mm sidearm
Armour: Basic combat armour
Strengths: Can perform first aid and in some cases surgery to help prevent the death of squadmates
Weaknesses: Has combat training but only basic, best kept away from combat
Engineer: 2 in each squad
Weapons: M16 assault rifle
Armour: Basic combat armour
Strengths: Limited explosives expertise, Can repair complex machinery
Weaknesses: Same as Trooper
I will not be starting this unless I get at least 2 or 3 Officers to play, post any ideas, constructive criticism is welcome.

Current player's signed up, we can begin with at least two players.
1. TRHeadshot
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Credit for ideas
Thuggy - Machine Gunner, Sniper
Hobo - Grenades for troopers, Demo-Man, Medic, Engineer
Ryan - KPVT-14.5 tank / armored vehicle heavy machine gun
Caliber : 14.5x115 mm
Weight : 49.1 (gun body, KPV) + 105 (wheeled infantry mount) or 39 (infantry tripod)
Length : 2000 mm
Length of barrel : 1350 mm
Feeding belt : 40 or 50 rounds
Rate of fire : 600 rounds per minute