Posted by: CrazyHobo
« on: January 06, 2010, 03:05:10 pm »I demand PvP only zones!!!

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Posted by: CrazyHobo« on: January 06, 2010, 03:05:10 pm »I demand PvP only zones!!!
Posted by: Meldon« on: January 06, 2010, 03:04:39 pm »lrn2redannouncement s =P
Posted by: CrazyHobo« on: January 06, 2010, 03:03:43 pm »![]() Posted by: Meldon« on: January 06, 2010, 03:02:47 pm »There won't be rooms.
Posted by: CrazyHobo« on: January 06, 2010, 03:01:57 pm »I hope we get to keep 30 peopled PvP rooms
![]() Posted by: Meldon« on: January 06, 2010, 02:57:31 pm »I guess you'd only be able to do that during wartime.
Or, one game I play has a dual-PVP system. You can request individual duels with people (right click - PVP) Or go into your options and click the box to have PVP always on. Posted by: flynntaggart« on: January 06, 2010, 02:54:57 pm »gaaaaaaaay
how are you going to do a tactical ambush?! Posted by: Meldon« on: January 06, 2010, 02:04:56 pm »Same way it works in other games with optional PVP
Posted by: flynntaggart« on: January 06, 2010, 01:38:09 pm »i don't understand how the system would work with pvp/no pvp without a lobby :\
Posted by: Meldon« on: January 06, 2010, 12:57:27 pm »Unless they have a clan war option, in which that case they are automatically marked for PvP.This. It's what I would do if it were my game, anyways. In case of a clan war all members of the warring parties would be able to be PVP'd by the other clan without individual consent (as long as they are a certain distance from the outpost, like a block or two, to prevent camping. Posted by: Sir Modemkill, Cyborg!« on: January 06, 2010, 09:49:50 am »Even with a clan system, you're going to need consent from the enemy to attack them...which totally sucks balls.
![]() Posted by: CrazyHobo« on: January 06, 2010, 03:16:34 am »that's why we're waiting for a clan system.
Posted by: Sir Modemkill, Cyborg!« on: January 06, 2010, 01:17:33 am »Can't PvP without consent?
How the **** does he expect clan wars to work? "I'm declaring war on you!" "Uhh, no, I don't accept." "Aww..." Posted by: Meldon« on: January 05, 2010, 05:13:26 pm »You raise good points but I can't say I completely agree. =/
But that's what voting is for, yes? Posted by: Tratpan« on: January 05, 2010, 03:36:58 pm »And now for the wall of text version ![]() The saying of quality over quantity still remains, but so does strength in numbers. There was some consideration in making Engine=Reaper with the same privileges, but the propose system is to support a large number of members and to adapt to AdminPwn’s ideas. Our previous systems allowed people to become idle in any rank and not live up to the evolutionary standards set by the Black Dragon clan. This new system should meet and exceed the highlighted challenges quoted from AdminPwn. Time to squash some myths: I also suspect that there will eventfully be some sort of Zones where avoiding PVP isn’t an option, but that just my assumption made from other successive games. And more info about the need of groups.
I hope that we can double our numbers so we can always have at least 20 members online at anytime to help each other, working as a clan with active and commited members. ![]() About Fenrirs… Having 8 Fenrirs doesn’t mean that all positions have to filled, even now, some of Fenrirs are not contributing enough to deserve their status. In the end, the Draconis will be making sure that only the best can be nominated as every few months, they can become a Draconis. A Fenrir is someone we want that has done everything in DF, actively playing the game, lurking on forums and can give guidance for every rank. The system allows anyone to become a Fenrir/ Draconis, by meeting perquisites for each rank and getting nominated, they earned it through time and experience so it insures that our clan will remain active and strong. Once a player had achieve everything, we wanted potential leaders that can become Fenrirs that had experience some end game content by obtaining dusk items through top survivor/pvper also qualifies as a optional requirement for the Fenrir rank. If Dusk items are too difficult then simply beating a Draconis/Fenrir in combat when you’re a Reaper will also count. In short, Fenrirs will have a shared responsibility of a sub leader that can monitor the clan 24/7 without specifically in charge of each rank. Our clan would always allow members to socialize and take things easy as a Settler or Engine for PVE and Forum dwellers, more importantly, our clan will always demand respect or fear one way or other. |
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