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Cleaning

 The forum will be undergoing maintenance as things progress forward. SMF2 is a little buggy on our forum, and I will be working to iron out some of those bugs, and to restore the forum to a similar and familiar home for us to the one that we used to have.


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Topic Summary

Posted by: CrazyHobo
« on: January 06, 2010, 03:05:10 pm »

I demand PvP only zones!!!
Posted by: Meldon
« on: January 06, 2010, 03:04:39 pm »

lrn2redannouncement s =P
Posted by: CrazyHobo
« on: January 06, 2010, 03:03:43 pm »

 >:(
Posted by: Meldon
« on: January 06, 2010, 03:02:47 pm »

There won't be rooms.
Posted by: CrazyHobo
« on: January 06, 2010, 03:01:57 pm »

I hope we get to keep 30 peopled PvP rooms  3>
Posted by: Meldon
« on: January 06, 2010, 02:57:31 pm »

I guess you'd only be able to do that during wartime.

Or, one game I play has a dual-PVP system. You can request individual duels with people (right click - PVP) Or go into your options and click the box to have PVP always on.
Posted by: flynntaggart
« on: January 06, 2010, 02:54:57 pm »

gaaaaaaaay

how are you going to do a tactical ambush?!
Posted by: Meldon
« on: January 06, 2010, 02:04:56 pm »

Same way it works in other games with optional PVP
Posted by: flynntaggart
« on: January 06, 2010, 01:38:09 pm »

i don't understand how the system would work with pvp/no pvp without a lobby :\
Posted by: Meldon
« on: January 06, 2010, 12:57:27 pm »

Unless they have a clan war option, in which that case they are automatically marked for PvP.

>.>
<.<
This. It's what I would do if it were my game, anyways. In case of a clan war all members of the warring parties would be able to be PVP'd by the other clan without individual consent (as long as they are a certain distance from the outpost, like a block or two, to prevent camping.
Posted by: Sir Modemkill, Cyborg!
« on: January 06, 2010, 09:49:50 am »

Even with a clan system, you're going to need consent from the enemy to attack them...which totally sucks balls.  ???
Posted by: CrazyHobo
« on: January 06, 2010, 03:16:34 am »

that's why we're waiting for a clan system.
Posted by: Sir Modemkill, Cyborg!
« on: January 06, 2010, 01:17:33 am »

Can't PvP without consent?

How the **** does he expect clan wars to work?

"I'm declaring war on you!"

"Uhh, no, I don't accept."

"Aww..."
Posted by: Meldon
« on: January 05, 2010, 05:13:26 pm »

You raise good points but I can't say I completely agree. =/

But that's what voting is for, yes?
Posted by: Tratpan
« on: January 05, 2010, 03:36:58 pm »


And now for the wall of text version  :D

The saying of quality over quantity still remains, but so does strength in numbers.
There was some consideration in making Engine=Reaper with the same privileges, but the propose system is to support a large number of members and to adapt to AdminPwn’s ideas. Our previous systems allowed people to become idle in any rank and not live up to the evolutionary standards set by the Black Dragon clan.

This new system should meet and exceed the highlighted challenges quoted from AdminPwn.

Time to squash some myths:

  • There will not be cartoony graphics.
  • The price of GMs will stay the same.
  • You can still play for free if you choose.
  • Gameplay will be almost identical to how it is now (top down, mouse for aiming, keyboard for movement)
  • Loading may take slightly longer than it does now, but you'll only have to do it once. (where as now most people have to re-load every couple of days)
  • Whilst you will run into other people there will not be 200 people in one location. There will be auto-instancing which will ensure no more than 20 people can be in a single locationand the locations will be much larger than they are now. There will be a party system to ensure you'll be in the same instance as your friends if you want to be.
  • For 99% of people the game will run *much* faster than it does now.
  • The game balance/difficulty will remain roughly the same with some exceptions. The plan is to have a much harder high level 'end game' and also to make it much easier for very low levels.
  • You cannot be PvP'ed without consenting.
  • Whoever makes the most noise will attract the worst aggro.
  • Since a lot of people have requested single player I've decided that it will remain an option. However there will be some locations that will be very hard to survive in without a group.

I also suspect that there will eventfully be some sort of Zones where avoiding PVP isn’t an option, but that just my assumption made from other successive games. 

And more info about the need of groups.



Multiplayer will be in near perfect sync and much faster overall. You'll be able to fight bosses together.

The game will become more of an MMORPG. We'll be doing away with the  existing multiplayer lobby system. Instead you'll be able to randomly meet people in the game world just as you would in any other MMORPGs such World of Warcraft or Runescape.  

....

There will be whole new set of monsters with a wide range of special attacks. This new cast ofcreatures will create a new need for strategic planning and teamwork in battles. There will be 4 bosses and 7 special creatures on top of about 30 different variations of zombie. Here are some early concept sketches for the new creatures:

....

Since I'll be tied up with the development of the new client Zenmaster will be taking over development of the Outpost section of the game and will be primarily working on a Clan system over the next couple of months.



I hope that we can double our numbers so we can always have at least 20 members online at anytime to help each other, working as a clan with active and commited members. @|


About Fenrirs…

Having 8 Fenrirs doesn’t mean that all positions have to filled, even now, some of Fenrirs are not contributing enough to deserve their status. In the end, the Draconis will be making sure that only the best can be nominated as every few months, they can become a Draconis.   :o

A Fenrir is someone we want that has done everything in DF, actively playing the game, lurking on forums and can give guidance for every rank. The system allows anyone to become a Fenrir/ Draconis, by meeting perquisites for each rank and getting nominated, they earned it through time and experience so it insures that our clan will remain active and strong.  Once a player had achieve everything, we wanted potential leaders that can become Fenrirs that had experience some end game content by obtaining dusk items through top survivor/pvper also qualifies as a optional requirement for the Fenrir rank. If Dusk items are too difficult then simply beating a Draconis/Fenrir in combat when you’re a Reaper will also count.

In short, Fenrirs will have a shared responsibility of a sub leader that can monitor the clan 24/7 without specifically in charge of each rank.

Our clan would always allow members to socialize and take things easy as a Settler or Engine for PVE and Forum dwellers, more importantly, our clan will always demand respect or fear one way or other.

Shoutbox

January 09, 2015, 09:35:29 am Superchaos2585 says: SHOUTBOX IS BACK

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