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 The forum will be undergoing maintenance as things progress forward. SMF2 is a little buggy on our forum, and I will be working to iron out some of those bugs, and to restore the forum to a similar and familiar home for us to the one that we used to have.

Author Topic: Important Clan Organisation Changes  (Read 479 times)

flynntaggart

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Re: Important Clan Organisation Changes
« on: January 05, 2010, 03:20:34 pm »
the reasoning behind the PvE first then PvP is this

A PvE build is first required to achieve a PvP build

Its how I started, and unless you have people literally giving you supplies and money everyday since day 1, its how you must do it too

Not going to say a lvl 20 can't be an effective PvP build, because it can

but generally higher levels are the top Pvpers(not point wise, but power wise(i could slaughter a lvl 20 with a gau but he could easily gain more points than myself))

production is a step that a good pvper needs because he/she needs to build up that base and money before being able to pvp freely

not saying you can't loot with a pvp build and not saying you can't pvp with a pve build (i looted 200k in 3 days w/o a gm a few days ago before i left ;_;, and was killing peps with my pve build a long time ago) but production is the essential building block step before pvp

Fenrir need to be PvPers first because of the idea behind their role in Dusk

The Fenrir are considered the senior non commissioned officers of the clan and therefore must have the ability to literally rip apart subordinates(with the acceptation of some fenrir who were grandfathered in, which btw it may be time to start looking at who is performing their role in this regard)

 

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