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The forum will be undergoing maintenance as things progress forward. SMF2 is a little buggy on our forum, and I will be working to iron out some of those bugs, and to restore the forum to a similar and familiar home for us to the one that we used to have.
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Topic Summary
Posted by: STP
« on: August 19, 2010, 04:48:00 am »
Yes, what hoop would they be jumping through? One that is practically touching the ground? As far as the comment regarding the recruits being all level 15, would that not make this easier on them since they are being compared to other level 15's? Leveling I would assume they do regardless otherwise I don't want them in the clan, looting I would assume they do as well or again I do not want them in the clan, and pvp is just an extra trial thrown in to see who's decent at it. I've also said this a number of times that this has only gotten a positive response from all the higher ups in FF and I think we should give a chance to succeed before we decide it fails. To immediately reject something like this just because you think it's too hard is not the right way to go about anything. I say recruit a number of lone wolves and put them through the path and if it succeeds then keep it if it fails go about recruitment differently. And for the record, I did not say ff was equal to void or drlp I was saying that difficulty to get into a clan does not kill it.
Posted by: STP
« on: August 19, 2010, 03:18:30 am »
I also agree with Jarki, that this kind of trial system would be good for the higher ranks.
Like Jarki said, this isnt Dusk.
I strongly reccomend you have the new rooks do something easier and have the higher ranks to do the Path. Why?
Let me put it this way: having the rooks do the Path makes the new FF another Dusk clan. And what happened to Dusk? It died. Why? Because people go through horrific odds and endure the craziest tasks, only to then have nothing else to do afterwards.
BD wont babysit FF, but that doesnt mean, that our opinion should be ignored.
That's really not why Dusk died, Dusk died due to the leadership becoming inactive and everyone deciding to stop recruiting. A Set of trials does not determine if a clan lives or dies. Also I would like everybody to look at DRLP, Dark Sector, VOID and the like. I'm pretty sure the things you have to do are considered a little more then difficult, yet they as clans survive. Why is that? They have an active membership and leadership, and people are attracted to that. The Path gives the recruits something to keep them busy for a bit as well as helps us determine who the better players are. Anyway my main point is this, this is not by any means difficult for the sole reason that there are no specific things that need to be done. I did not ask for them to level to 50, only to level more than their peers. I did not ask them to loot a level 100 weapon, only to have a bigger cash gain than their peers. And I most certainly did not tell them to win TPK only to kill more than their peers. I truly do not understand what you guys find so difficult about this trial.
Posted by: TRHeadshot
« on: August 19, 2010, 01:54:06 am »
I just leveled up 3 times in about a 3-4 days with a level 26-30 alt. And I haven't looted much, but yeah, the leveling part is cake.
Posted by: AshesxRevenge
« on: August 18, 2010, 11:56:44 pm »
It's not like they actually have to pass The Path. They just have to put as much effort in it as possible.
Also, Dusk didn't just die for that reason. It also died because we had no stern leaderships, and people stopped caring about it over all. All our leaders disband the clan and that is why Dusk died.
Those trials don't even look that hard. Lvling once when level 15 takes like one extermination mission.
Posted by: CrazyHobo
« on: August 18, 2010, 11:42:47 pm »
I also agree with Jarki, that this kind of trial system would be good for the higher ranks.
Like Jarki said, this isnt Dusk.
I strongly reccomend you have the new rooks do something easier and have the higher ranks to do the Path. Why?
Let me put it this way: having the rooks do the Path makes the new FF another Dusk clan. And what happened to Dusk? It died. Why? Because people go through horrific odds and endure the craziest tasks, only to then have nothing else to do afterwards.
BD wont babysit FF, but that doesnt mean, that our opinion should be ignored.
Posted by: TRHeadshot
« on: August 17, 2010, 01:57:52 am »
It's not set in stone, its primarily for familurizing ourselves with new members and to allow us more knowledge for placement within the clan. Pretty much, you don't have to pass anything persay, you simply have to show your skills over a certain threshhold, if I'm remembering correctly.
Posted by: Reznorock
« on: August 16, 2010, 08:24:26 pm »
NP. thanks for the idea of having BD members brush up a bit folks
Posted by: STP
« on: August 16, 2010, 08:07:05 pm »
thanks
Posted by: Reznorock
« on: August 16, 2010, 08:06:16 pm »
well its simple, the basis is fine. but think about when you were at whatever level, how hard was it? I mean how much time people have to play should be taken into consideration. with access to a gau you can go from lvl 1 to 40 in a week or less just by doing OA.
take the gau out of the equation and just supplement by going into the city, so whats 10 levels in a week? unless you are pretty high level then it shouldn't be an issue.
ill pm you an idea stp
Posted by: R. S. Packman
« on: August 16, 2010, 06:53:18 pm »
I personally like the way it is set up, in the three categories, but I think we should work out some actual challenges before making this go live.
For looting, something like this: Levels 15-20: Earn $15,000 within a week. (X amount of days) Levels 25-30: Earn $30,000 within a week. (X amount of days) Levels 35-40: Earn $50,000 within a week. (X amount of days)
Possibly have 5%-10% donated to the clan.
Leveling: Levels 15-20: Gain one (1) - two (2) levels in one week Levels 25-30: Gain 50,000 (?) experience in one week. Levels 35-40: Gain 100,000 (?) experience in one week.
PvP: Levels 15-20: Kill three players in one week. (X amount of days) Levels 25-30: Kill five players in one week. (X amount of days) Levels 35-40: Kill seven players in one week. (X amount of days)
Stuff like that. Not insanely hard, and very much within the realm of possibility. Also, maybe a 2/3 law could be worked up allowing potential members to join if they complete two of the three tasks. Some people, like me, just aren't strong in PvP. Others may be better in PvP and Grinding than in looting, and so forth.
The only thing that "might" be hard for some people is the pvp bit the rest is something newbs should aspire to do and even then should be pretty simple.
this should all be harder, and the actual challenges should actually take some **** effort.
all this.... I don't know wether to laugh or cry to be honest. when I restarted FF it was harder and we didnt even have OA and **** like that, come on step it up
That was just a basis. None of that was set in stone, and was just used as a reference.
Posted by: STP
« on: August 16, 2010, 03:53:37 pm »
PM me some detailed input I actually encourage people to give me ideas to build upon this.
Posted by: Reznorock
« on: August 16, 2010, 03:33:02 pm »
I personally like the way it is set up, in the three categories, but I think we should work out some actual challenges before making this go live.
For looting, something like this: Levels 15-20: Earn $15,000 within a week. (X amount of days) Levels 25-30: Earn $30,000 within a week. (X amount of days) Levels 35-40: Earn $50,000 within a week. (X amount of days)
Possibly have 5%-10% donated to the clan.
Leveling: Levels 15-20: Gain one (1) - two (2) levels in one week Levels 25-30: Gain 50,000 (?) experience in one week. Levels 35-40: Gain 100,000 (?) experience in one week.
PvP: Levels 15-20: Kill three players in one week. (X amount of days) Levels 25-30: Kill five players in one week. (X amount of days) Levels 35-40: Kill seven players in one week. (X amount of days)
Stuff like that. Not insanely hard, and very much within the realm of possibility. Also, maybe a 2/3 law could be worked up allowing potential members to join if they complete two of the three tasks. Some people, like me, just aren't strong in PvP. Others may be better in PvP and Grinding than in looting, and so forth.
The only thing that "might" be hard for some people is the pvp bit the rest is something newbs should aspire to do and even then should be pretty simple. this should all be harder, and the actual challenges should actually take some **** effort. all this.... I don't know wether to laugh or cry to be honest. when I restarted FF it was harder and we didnt even have OA and **** like that, come on step it up
Posted by: R. S. Packman
« on: August 16, 2010, 01:20:11 pm »
I personally like the way it is set up, in the three categories, but I think we should work out some actual challenges before making this go live.
For looting, something like this: Levels 15-20: Earn $15,000 within a week. (X amount of days) Levels 25-30: Earn $30,000 within a week. (X amount of days) Levels 35-40: Earn $50,000 within a week. (X amount of days)
Possibly have 5%-10% donated to the clan.
Leveling: Levels 15-20: Gain one (1) - two (2) levels in one week Levels 25-30: Gain 50,000 (?) experience in one week. Levels 35-40: Gain 100,000 (?) experience in one week.
PvP: Levels 15-20: Kill three players in one week. (X amount of days) Levels 25-30: Kill five players in one week. (X amount of days) Levels 35-40: Kill seven players in one week. (X amount of days)
Stuff like that. Not insanely hard, and very much within the realm of possibility. Also, maybe a 2/3 law could be worked up allowing potential members to join if they complete two of the three tasks. Some people, like me, just aren't strong in PvP. Others may be better in PvP and Grinding than in looting, and so forth.
Posted by: destroyer13
« on: August 16, 2010, 06:51:22 am »
Jarki, it's way better of a trial system like we used to have and unlike that one this trial wont stack up with people of the same ranking like dusk did.
Posted by: STP
« on: August 16, 2010, 03:44:29 am »
The thing about the path is that there is no standard that they must hit, they are being judged on their performance based on their peers completing the path with them. So the difficulty level is only high for say a player that does not try, where as a player that is actually trying finds ease in the tasks. One other thing that is to be revised is that the path is to be done in groups or "packs". Packs would be based on two things, level and if the player has a Gold Membership or not. That way a level 15 regular member will not be paired with a level 39 Gold Member.
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